And maybe a vassal could be made to give you some tribute. Stellaris is, at its heart, a wargame much like HoI. I want to know what's better, protectorate or tributary. Ablative vassal armor. Reply. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. You get 1 influence point for each protectorate you have established. Disloyalty means that if given the chance they will try to get away from you - Not that they'll randomly try to rebel when they don't stand a chance. [You are in both cases still obligated to protect them] 2. 6. Funny is the contracts allowed it. If you choose a specialist vassal contract, there's a minimum they have to contribute, the maximum can go up to 75%, but there's a minimum obligation the overlord has to contribute to the. I checked my new vassal and there's nothing specifying said influence input. ago. Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military. So basicly its if you wont to have acess to their space without fighting them but when you cant be bothered to micro their space. To answer myself: No, it isn't. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. Also I think thralldom (basically being protectorate/vassal hybrid, only possible with Awakened Empires) might be quite handy - you can't colonize but you can still declare wars. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. You can't control them directly-outside of the tribute they owe, they're largely autonomous. However if they are a specialized vassal already they will never demote, although you can’t change their type to a different other than protectorate if they fall. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. . Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. There's only three major empires not vassalized now. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. In this game, there are several different ways to make vassals. . Sorexit was not good and you know it. Edit: Vassal claims on other empires in war should be granted to the overlord and the overlord should decide whether they deserve th e systems at the end of the war. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). . You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. Sectors are microstates within your empire that you appoint a governor to oversee. A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. ago. Having industrial tribute is good for that as well. (Friendly) You need to be way more powerful than them. Tributaries do have a benefit to them. Due to the guarantee and Subject Relationship, Trust grows quickly up to 100. Apr 28, 2021 1. Vassal Contracts are a massive new feature of the Stellaris 3. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. Protectorate is way much better, than vassals. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. PanglosstheTutor • 7 yr. ago I think that both having vassals and being a member of the. The UNE integrated the artificial intelligence empire and I want to know how this is possible. Protectorates for the influence. I hope this is fixed because the potential for these systems is great!Stellaris 50480 Bug Reports 30904 Suggestions 19154 Tech Support 2899 Multiplayer 377 User Mods. #3. So for someone like a Ming China or one of the American nations it is a way for them to get to tech faster. This will prevent their ally from joining the war unless they really hate you. Integrating a vassal is almost always better than releasing it to attack it, because you can be integrating the vassal while also attacking someone else with the vassal's assistance. Removes outside species from empire for managing faction attraction and unity costs. Stellaris Guide: How to Make and Use Vassals in. Learn more about Vassalization Rebalance at GameJunkie. Since they were a protectorate wouldn’t this be considered an act of war or something?I ran into an early space age primitive planet 5 years into the game and immediately worked to enlighten them. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. After 2 techs completed, i could only ask to be their vassal. Protectorates are just vassals who have less than 50% of your techs, if you vassalize an empire with more tech than that then they won't be a protectorate. The core meta will be the first vassal type everyone wants is a prospectorium, to provide the basic resources that enable the Overlord to leverage super-high specialist employment. Well, in all my games (started in 1. Prospectorium advantage is that they will get bonus on basic, advance and strategic rerources, has chance to find deposit in space and will never be downgrade to protectorate but get nerf on science production. Thread starter Less2; Start date Mar 19, 2023;. 2][e91f] Game Version 3. Im trying to vassalize someone. If you arent a megacorp then you get the expropiate casus belis. Yeah. Subsidiaries only pay energy, while tributaries pay both energy and minerals. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. mcsproot Apr 14, 2017 @ 1:41pm. 37 votes, 46 comments. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. You could shove up right against one, rival, insult, and claim their systems. VolusVagabond • 3 yr. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. [deleted] • 1 yr. 5 influence. Since you want the tributary to join your federation, I doubt this is the case, but nevertheless, waiting for them to turn into a vassal and being integrated is an option . Behave almost exactly the same as a vassal. 5. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military. Tributary vs Vassals Stellaris DebateProtectorates are like vassals, except: 1. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. Branch Offices can be constructed by empires with Corporate authority and give the Corporate empire energy equal to 50% of the world's trade value; the Free Traders civic and the Imperial Charter modifier each increase Branch Office value by 10%. They also generate +1 influence per month for their overlord. Also vassels and protectorate will never rebel and always be loyal. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. You mainly get them by releasing empires from other empires. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. A lot of. You cannot create protectorates by releasing your own sectors, only vassals. the 2 planets left of my vassal have been liberated in that initial war, by my ally (they both have. To get them as protectorate you need high relations, customs union and an obligation and under 25 infamy (they have to be neutral opinion afterwards so start. PanglosstheTutor • 7 yr. Just want to say I really do like most of the changes they made to war and expansion in 2. ago. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. So I turned a sector into a scholarium while in a federation. After that go in, capture claimed systems and release them as a vassal. 1. What does a protectorate do Stellaris?. Gain enough tech to turn them into a protectorate. We slowly, methodically, build up our infrastructure. Either you lost a war that your overlord waged against you to make you a protectorate, or you had the Scion start, in which you start the game as a vassal of a fallen empire. It's 40%, and a research agreement is the best you can do besides maybe. If the game is using "subject" to specifically mean "tributary" in only this case, that deviates greatly from the general use of "subject. ago. In game terms, I prefer vassals of nations. bane_howlingmoon Mar 18, 2018 @ 5:42am. 413K subscribers in the Stellaris community. Tehnomaag •. The weirdness comes in with subsidiaries; you can't make pacts with them. If your vassal keeps defeating their rebellions, what you could try is using a Colossus on the pesky planets that keep revolting over and over. ago. I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. Reset All Arguments. The Greater Terran Union annexed, reorganized and subjugated most of its neighboring nations by the time of the War In Heaven. 1. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Flight_Harbinger. It's the only way that the AI will ever be enough to a human player in tech to be worth mentioning. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. Vassal rebalance ideas. I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. I have 2 other vassals/protectorate but that doesn’t matter. com If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. RS players, do you invade, uplift, or protectorate/vassalize and later integrate? R5 - Been a few versions since I last played RS, curious what the communities players prefer to do with primitives given recent changes. Plus, the United Jurinn Empire would be bisecting my territory in the middle. (Friendly) You need to be way more powerful than them. Depending on how strong you are relatively to either of them. Afaik there's really no way to speed this up. . If you use this CB, the former subject will join your side in the war. It work, and I survived. Now, that just isn't right. The released vassal has your tech and civics so they love you and will join your hegemony. [1] Ancient China Main article: Ancient Chinese states From the time of theA Protectorate is a subject protected by a (to them) technologically superior Empire. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. You can release an organic conquest as a vassal as long as you have no machines in the sector, but you. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star bases,. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, which. Protectorates can do stupid things like claim fallen empire systems, but sometimes it is more important to accept the request if it denies your enemies an easy target to conquer. Also using holding buildings to increase loyalty is counter productive, since having the vassal contract to make a holding building gives a negative loyalty modifier (0. Vassals are very bad. E. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. And maybe a vassal could be made to give you some tribute. Pdx needs to fix vassals automatically dropping to protectorate status or allow us to directly gift tech or bonuses beyond research agreements. Here's what I mean: if you go to war with a certain size empire (have had this happen several times so far), it can be too. It's very stupid, but you can't integrate them. 25 influence a month, and you can integrate them if you want. Can not transfer a system to protectorate. In theory you could keep doing this for a massive vassal/protectorate swarm of perfectly ideologically aligned statelets. Get them to agree to it themselves, or force them to submit with a war. The "vassal acceptance" when negotiating contracts is absurd at the. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. Progenitor is best for late game, since you can do vassal silliness. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. 1. Diplomacy allows you to protect another empire or become protected by one. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. 4 for 1, 1 for 2, 2 for 3, and 4 for 4). Yeah, having had a protectorate of my own swallowed by another empire, I'd actually like to see this changed, so that protectorates have the same restrictions vassals do. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. Allowing feudal civics to support stronger vassals. Going by the Blorg stream, vassals work pretty much the same as they do in EU4. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. Sorann, Haspalv, Oviir. If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. If you're trying to do it diplomatically, it should just be in the list of demands. You can't get the good vassals if you have too much tech, it sucks. Two ways to get a vassal. But if you enlight the primitives, they become protectorate. To Integrate Vassal or to Not Integrate Vassal? King of Malta. [deleted] • 5 yr. This will prevent their ally from joining the war unless they really hate you. Stellaris. The rights and obligations. 6. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. Goods, population, and leaders, can freely teleport from one side of the galaxy to another and there is no means in this game to blockade another empire. Offer a trade deal: give them 10 Favors and don't ask for anything in exchange. They give you +0,25 influence if you accept and then gets -80% to research cost. Stellaris. 0 unless otherwise noted. •. If there are significant technological differences between both empires, this option is replaced by the Protectorate status. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. I definitely agree but the vassal system is very underdeveloped in stellaris (and basically irrelevant, without mods as the vassals get no bonuses). Which is really interesting in MP since it means there isn't much disadvantage in just being someone's protectorate or vassal if. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. AND you can integrate protectorates into your empire. ) They are not obligated to fight in your wars while vassals are. It’s not an either-or situation. Problem is if you're superior in technology you'll just get a protectorate soon enough. Wait. Stellaris. #3. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. Hostile ships are bombarding you from orbit, an army of horrible alien terrors are devastating your forces. You could shove up right against one, rival, insult, and claim their systems. x. is that protectorate is government by a protector; -- applied especially to the government of England by Oliver Cromwell while vassal is the grantee of a fief, feud, or fee; one who keeps land of a superior, and who vows fidelity and homage to him, normally a lord of a manor; a. A Vassal State is a semi-sovereign State. There have been a number of changes to the game since then. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. Federating and playing tall is a fine option as. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. What I find works best is to determine what vassal it is then determine what role suits them best. Also vassels and protectorate will never rebel and always be loyal. ago. 3. Depends but with the vassal system in place, I uplift them and let them grow to a nice size. 4. A Protectorate State is not completely sovereign and in fact its sovereignty is taken by the country of which it becomes a Protectorate State. They give you +0,25 influence if you accept and then gets -80% to research cost. 2 as they do not start with. Vassals contribute significantly less to your empire size than a bunch of colonies. (4 planets) here and I can just choose to free/conquer planets, I cannot make them my tributary, or protectorate, or vassal - although they do not have any allies or something like that. Content is available under Attribution-ShareAlike 3. 5 loyalty (0. I found a way to get around it by Declaring war on an empire, and setting a war goal for them to cede a planet or planet/s with. 0 unless otherwise noted. My stability and anti-crime is more than enough to deal with the. 5. Umh protectorate can become your vassel and those you can annex. Most princely states in India were vassals of British India before independence of India. Creating a Vassal Out of A Sector. r/Stellaris • Loaned a Vassal a large fleet so they could crush a rebellion, and they turned that fleet into a merc enclave. There have been a number of changes to the game since then. The requirements for initiating diplomatic annexation are: The subject's vassalage has lasted at least 10 years. you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Subjugation CB is only there if you are superior in all three categories, so. If YOU are the protectorate, you will gain large research buffs until you hit 50% of their research, then become a vassal. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. And I thought: "Robots don't make good merchants. Vassal. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. paradoxwikis. But all in all it's just meh. Use your huge federation fleet to crush the filthy xeno fallen empires. . However, I am still pulling further and. 0 unless otherwise noted. Don't allow someone to 'protect' your empire. they're very flexible, but require some time to set up. I'm the most advanced empire in the galaxy and no one's ever going to catch up to me for default vassal tools to work. 0. The vassal system has a lot of problems, doesn't it? That doesn't prevent the new vassal from starting with it on. I don't understand why vassals drain influence. Fluffy-Tanuki • 21 days ago. If you're declaring war against them, it should be near the bottom of the wargoals list. I uplifted the species and they became my vassal. 2. After a period of time you can then go back to your vassals and have the integrate into your empire. Playing on 2. Yeah that makes sense, thanks a lot. You need to be neighboring to project the power necessary to protect your vassal/protectorate or threaten your tributary. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. I immediately got the "Ask them to be a protectorate" option. Create a 1-planet sector. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. Then I released them and ask them if I can become their protectorate. Don't tax them into poverty, causing shortage situations. #1. Tag switch using console, release vassal, switch back. Protectorates get an 80% tech discount helping them catch up. Alloy foundries are a good way to stopping being a vassal. Ryuzenshi • 1 yr. GazOCee. These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. Protectorates. 1 Answer. If you don't have the influence. It adds 9 new types of subject empires for default countries (1 for each ethics + 1 for hives), 9 new types of subject empires for megacorporations (1 for each. Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. So, if you have enough influence, you can brute force the change. • 5 yr. Don't know of any other way you could possibly become a protectorate, unless you were a super weak empire and they offered protectorate status to you and you clicked the. 3. This doesn't work in Cepheus. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirement When it reach 60% of techs of its master, it turns into vassal. They have an added benefit of reduced tech cost for the nation on the receiving end. There are 5 types of tributaries(if you are ming everyone is tributary)(But I will call the others vassal and protectorate for clarity). Well. which likely won't happen unless you declare war on. Legacy Wikis. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. As nouns the difference between protectorate and vassal. The use of vassal states continued. Members Online Breaking News- immortality will soon be possible in stellaris!That doesn't prevent the new vassal from starting with it on. It's not a vassal - unless you are using diplo-vassalizing (which is likely to succeed). 05 and that's it. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. Correction: Only voluntary protectorates give you influence. Mr-H-Saether • 5 mo. Since you can do contract. Edit: As another commenter mentioned, you can also declare a subjugation war on the overlord and gain everybody. Ok, so I need some advice on how to deal with pre-FTL civs, from the way I see it, I've got three option, just study them (passive/active), uplift them which will lead to a protectorate then a vassal and then perhaps integration or lastly, just straight up conquer them. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. If it’s a tick, you. I have started the game as a vassal of another country. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppress the native xeno scum for you. Vassal states accept the King as the head . Finally, the UNE would certainly accept a protectorate request from a state asking for help, or keep enlightened primitives as protectorates. Check the Stellaris wiki for the basic setup. " Ironically, 'Dissolve this Alliance' option is also grayed out, it says "We are a subject, it's not up. sedmeister. ago. They are always nice to have just for the influence gain. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. 25 influence. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. Protectorates get an 80% tech discount helping them catch up. Protectorate: Can be sponsored in various ways as part of the contract for influence. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. By: lpslucasps. until they declare war on you. This is the best way to expand while playing a peaceful government type that does not permit offensive wars. Correction: Only voluntary protectorates. Protectorate is way much better, than vassals. Squeezing the most out of your vassals. ago. Also there should be some kind of vassal interaction, like forbidding them from voting or forcing them to vote with you (at the cost of some relations of course). (Like 80/20) You need to have compatible beliefs. Communicate with the vassal and select the option; it should be the bottom most option available. This page was last edited on 7 June 2023, at 11:13. Tributaries pay another nation for their autonomy. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. Things were nice, but they noticed we would eventually surpass them and started integration. Vassal two researches a way to contain the plasma. Protectorate. Ryuzenshi • 1 yr. Protectorate is almost always better. It is okayish. 0/1 arguments filled. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. An overlord can spam the demands with no timer to exhaust all influence from their vassals. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. Saves you escalating costs of consumer goods, research and unity. 1. Vassal builds own fleet and with domination increases your fleet cap. This list was initiated with 2. However the POPS in the liberated empire won't change ethics that fast (obviously). Doesn't add up. A look at the Prospectorium specialist vassal empire and a glance at new origin icons with their names: 2022-03-31 5: New Friends: Reveal of three new enclaves (Salvagers, Shroudwalkers, and Mercenary), the Bulwark specialist vassal empire, more Overlord holdings, the Imperial Fiefdom civic: 2022-04-07 6: Elevating CivilizationSo apparently there is a dead zone with respect to the size empire you are allowed to vassalize vs. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). So it looks like vassals in Stellaris are more like protectorates in EU4. Vassal - the everyman. Toggle signature My Unofficial Patch to Stellaris 2. Vassalization is very easy if you have superior fleet. The first strategy entails declaring war on a specific nation. ago. srlapo • 6 yr. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). They give you +0,25 influence if you accept and then gets -80% to research cost. Tributary state is a protectorate of the main state. Yup, made sure of that too. (which will probably make them immediately downgrade to a Protectorate), integrate it, delete its labs, fill those slots with commercial zones, and re-release it for huge net benefit. 5. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. Astasia Apr 20, 2020 @ 7:12pm. I guess good vassals would need a proper diplomacy system and a competent AI, both of which Stellaris is unfortunately woefully lacking in. Temporarily you can keep them as buffers between you and some powerful neighbor. 5. be prepared to wait a. Meaning oyu have to declare your goal within X number of days. tempest. tributaries give you a significant portion of their economic output. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. #2. More of a child then an extented body part. Honestly vassals as a whole need to be overhauled really badly.